EUCLIDEAN_DREAMS
INDEX
WORK
RESUME
LT
INDEX
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WRITING - 7
Writing
Technical notes on rendering, shaders, and production graphics work.
Writing
No. 01
Building a froxel volumetric fog renderer in Unity URP
BREAKDOWN
2026.04.28
Writing
No. 02
Ape GFX, the graphics layer I actually needed
GRAPHICS
2026.04.28
Writing
No. 03
Porting Kristof Dedene’s Anime/Ghibli inspired Water Shader in Unity 3D
SHADERS
2021.01.15
Writing
No. 04
FoleyDock: a small sound-design workbench
TOOLING
2026.04.28
Writing
No. 05
Building a GPU fog of war system for Halls of Greed
BREAKDOWN
2024.09.28
Writing
No. 06
Building a windshield rain system that moves with the car
BREAKDOWN
2026.03.25
Writing
No. 07
Billiard Ball Rendering Without a Mesh using Math
SHADERS
2024.07.10