INDEX/WRITING/FOLEYDOCK: A SMALL SOUND-DESIGN WORKBENCH

FoleyDock: a small sound-design workbench

01what it is

FoleyDock logo banner for a game SFX editor and browser.
FoleyDock is built around getting from a folder of sounds to an export without opening a full DAW.

FoleyDock is the tool I wanted between Explorer and a DAW. Most game SFX work starts as a pile of almost-right sounds. You listen, trim the useful bit, maybe stack a few layers, and export before the idea cools off.

I do not think the interesting part is that it can do everything. It cannot, and that is kind of the point. The browser, waveform, and export path stay close because those are the parts I kept reaching for.

Trailer for the current FoleyDock build.

02the browser carries the tool

FoleyDock browse mode showing sound search, waveform auditioning, and drag and drop selection export.
Search, audition, select a waveform region, then drag it where it needs to go.

The browser is where most of the time goes. Search results, local folders, and a waveform preview stay on screen together because the painful part is comparing ten similar impacts without losing your place.

image
A dense local-library view is better for SFX work than a pretty gallery of one file at a time.

A sparse media gallery would look cleaner, but it would be worse at the job. SFX libraries are messy. Filenames matter. Duration matters. Quick comparison matters more than making every file feel like a card.

03quick edits, not a DAW

FoleyDock multitrack session view with video sync, layered sound effects, and marker export.
The timeline is there for small layered ideas, not full music production.

The timeline is there when a single trim is not enough. Drop in a clip, layer another sound, line it up to a reference video, mark a range, export. That is the lane.

FoleyDock timeline screenshot with multitrack audio clips, video reference, markers, and waveform auditioning.
Clips, markers, video reference, and the audition bar stay in the same working surface.

I think of it as a scratchpad. If a sound turns into a real mix session, move it to a DAW. FoleyDock is for the first pass, where speed matters more than having every knob.

05try it out!

You can actually try it out in our alpha sale on itch.io! If you cant afford it, just email me. me@austincrane.us

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