INDEX/RESUME

Austin Crane

Principal Technical Artist specializing in shaders, custom render pipelines, 3D engines, and production art pipelines.

Download PDFv
Phone
(417) 388-4662
Email
me@austincrane.us
ArtStation
artstation.com/austincrane

01Experience

Principal Technical Artist

Series AI - Remote
AUG 2024 - Present
  • Created and maintained a 3D WebGL/WebGPU game engine from scratch that is being used by many games on the platform, written in Typescript, and Zig (wasm).
  • Created a custom SRP in Unity for two unannounced mobile games, written in C#.
  • Created StowKit, a compression library and file packer for our proprietary game engine, written in C.

Principal Technical Artist

Hit Factor - San Diego, CA
FEB 2022 - AUG 2024
  • In charge of the 3D pipeline, shader development in HLSL, and complex graphical systems in Unity.
  • Created and maintained a custom SRP for Halls of Greed, written in C#.

Senior Hard Surface Artist

Striking Distance - San Ramon, CA
JUL 2020 - FEB 2022
  • Created weapons and vehicles for The Callisto Protocol.

3D Developer

i3 - Huntsville, AL
SEP 2019 - AUG 2020
  • Maintained the 3D pipeline, created shaders, and created tools and automations in Unity and Unreal using C# and HLSL.

Hard Surface Artist

Ryzin Art - Los Angeles, CA
APR 2017 - SEP 2019
  • Work-for-hire hard surface art at various Activision studios and projects.

02Shipped

Principal Technical Artist

  • Echoes of Empire - 2024
  • Halls of Greed - TBD
  • Run.Game - 2026

Senior Hard Surface Artist

  • The Callisto Protocol - 2022

Hard Surface Artist

  • Spider-Man: Miles Morales - 2020
  • Modern Warfare - 2019
  • Rage 2 - 2019
  • Call of Duty: Black Ops 4 - 2018
  • Spider-Man - 2018
  • Blood & Truth - 2018
  • Call of Duty: Infinite Warfare DLC - 2016
  • Call of Duty: Modern Warfare Remastered DLC - 2016
  • Call of Duty: Black Ops 3 DLC - 2015

03Skills

Rendering
HLSL, GLSL, Slang, Custom SRP, Complex Graphical Systems
Engines
Unity, Unreal, Proprietary Engines
Pipeline
3D pipelines, tools, automations, production workflows
Art
Hard surface art, weapons, vehicles, shipped AAA production

04Education

Game Art Bachelor's

Full Sail University