EUCLIDEAN_DREAMS
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Work
Projects, rendering notes, shaders, and production tools.
Elsewhere
ArtStation
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ArtStation · Selected Work
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N° 01
Hangar Turret - The Callisto Protocol
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N° 02
Hand Cannon - The Callisto Protocol
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N° 03
2 Handed Shotgun - The Callisto Protocol
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N° 04
1 handed Shotgun - The Callisto Protocol
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N° 05
FN F2000
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N° 06
Devastator vehicle - Rage 2
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N° 07
Rolla Vehicle - Rage 2
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N° 08
Nippa Vehicle - Rage 2
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N° 09
Grav-Dart Launcher - Rage2
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N° 10
Redneck Mech - Rage 2
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N° 11
IW DLC Zombies VenomX
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N° 12
Folding Knife
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N° 13
Tardis (time and relative dimension in space) VR Project
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N° 14
Bushnell 10 X 50 Binoculars Game Ready
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N° 01
Hangar Turret - The Callisto Protocol
View on ArtStation
N° 02
Hand Cannon - The Callisto Protocol
View on ArtStation
N° 03
2 Handed Shotgun - The Callisto Protocol
View on ArtStation
N° 04
1 handed Shotgun - The Callisto Protocol
View on ArtStation
N° 05
FN F2000
View on ArtStation
N° 06
Devastator vehicle - Rage 2
View on ArtStation
N° 07
Rolla Vehicle - Rage 2
View on ArtStation
N° 08
Nippa Vehicle - Rage 2
View on ArtStation
N° 09
Grav-Dart Launcher - Rage2
View on ArtStation
N° 10
Redneck Mech - Rage 2
View on ArtStation
N° 11
IW DLC Zombies VenomX
View on ArtStation
N° 12
Folding Knife
View on ArtStation
N° 13
Tardis (time and relative dimension in space) VR Project
View on ArtStation
N° 14
Bushnell 10 X 50 Binoculars Game Ready
View on ArtStation
Writing
No. 01
Building a froxel volumetric fog renderer in Unity URP
BREAKDOWN
2026.04.28
Writing
No. 02
Porting Kristof Dedene’s Anime/Ghibli inspired Water Shader in Unity 3D
SHADERS
2021.01.15
Writing
No. 03
FoleyDock: a small sound-design workbench
TOOLING
2026.04.28
Writing
No. 04
Building a GPU fog of war system for Halls of Greed
BREAKDOWN
2024.09.28
Writing
No. 05
Building a windshield rain system that moves with the car
BREAKDOWN
2026.03.25
Writing
No. 06
Billiard Ball Rendering Without a Mesh using Math
SHADERS
2024.07.10